Gaming has gained a foothold in libraries, with good reason. It’s a popular service, and one that can offer educational, community, and information literacy benefits.
Here we present three short articles on gaming in libraries. In “Serving Players through Selection,” Erik Bobilin and Nicole Pagowsky of 2011’s Emerging Leaders Team G discuss their research on videogame collection development. “Summer Reading Levels Up” tells how and why a pair of Michigan libraries turned their summer reading programs into games. And “Preserving Bits” explores how the Library of Congress is working to archive and conserve video games for the future.